Posts

Iron ore trip.

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 I thought I’d show you my new iron ore flow from East Stratton New Mines.  First, the train, hauled by a Class 86, loads at the station just before departure.  With the design of this station I thought the fence made sense to protect the valuable cargo! Second, still on the iron ore branch, the train passes the remnants of its previous departure point, the now-closed East Stratton Iron Ore Mine (the mine closed and in building my new extension to the above station I also decided to bridge the entire valley here.) In this pic, now on the mainline, we’ve just passed through Christon and we meet a Pendolino about to pass through in the other direction. Finally the empty train sets off on its return trip leaving behind the nearly fully-loaded steel train.  I repositioned the steel train a little so you could at least see some of it, it usually loads right in the middle and is nearly entirely hidden! Hope you’ve enjoyed this little story, more to come in a while!

Lakeside area.

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From the same game, this is the central area of my network, where my railway completes a circular line right round this lake with many connections so trains can travel from either side of the lake in any direction. Therefore as well as four trains connecting both lakeside stations (two of which are dedicated shuttles), four other trains call at Broomfield and two at Church Stretton.  In addition a large number pass through non-stop (mostly through Broomfield but some may sometimes use Church Stretton) since these are fairly minor passenger stations and there’s quite a bit of freight too.  As a comparison, Grove station from my last entry is just off the top of this one (now called Grove North since I opened Grove South which you can see in this shot.)  Also I’ve changed my colour scheme since the last shot! To enable you to get a better view of the more complex Broomfield, here’s a closer pic taken some time later with a couple of DMUs, one express passing through and a freight service

Grove station.

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Welcome back, here’s a pic from my new game with UK Town Names and Timberwolf’s UK Trains.  This is Grove station with its three island formations making six platforms.  Here we see (from the top part of the station downwards) a passenger train passing through, an empty coal train, a steel service, a semi-fast passenger train stopping and finally an empty iron ore train.  Phew, that was quite a lot (although I have played quite a bit since I took that shot and it just seems to get busier and busier [but this layout is still coping admirably!])

Busy station.

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 One final pic from this game, my busiest passenger station.  14 out of 26 trains that call here are TGVs, so here are three of those and one (double) VIRM.  In terms of freight, very little if any passes through here, it’s a quirk of my network that there’s a busy a freight-only line just nearby.  I’m pretty sure that might change if I carried on but I think I’ve taken this game as far as I want to now!

A busy day at the refinery.

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 As I’ve said quite a bit about my oil trains, I thought it would be nice to show the refinery.  You can see how busy it is by the amount of goods piling up waiting to be taken away!  Also visible is the nearby passenger station, one of my more minor mainline stations.

Change at Vogelwaarde.

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 The line through Vogelwaarde (see last entry) has gradually increased in importance for freight, particularly oil from two oil rigs (just as well there are now a lot of these as the only two oil wells closed, in both cases after I started using them!) Here, then, is the more recent picture, after I did finally decide to open a passenger station here.  It’s not a particularly important station on my network, but I have doubled the trains calling here since this shot (from one to two, that is!)  So far, somewhat unusually for me, no other passenger trains use this section non-stop either. In this shot, one of the oil trains is here seen waiting at a signal behind the passenger train.

Tranquility.

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 As a contrast to all these complicated stations and junctions, I thought I’d share a nice tranquil little shot from my new Dutch-themed game.  In this one, a wood train passes the small lakeside village of Vogelwaarde, in fact so far the only train on the line.  Whether it will ever get passenger trains is uncertain, I can say it’s certainly not part of my current plans, in fact a line to Maastricht is next on my agenda (in this decidedly non-geographical random map!)